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As of the end of December, the new game is still in stealth mode. We can’t talk about the game’s combat mechanics much other than to say that like the other stealth titles here, it’s stealth-based and, like all the stealth titles, will be set in a world where we are living in the future.
That being said, the game itself is pretty damn stealthy and is in turn a game of stealth itself. The gameplay itself is very linear and very open and its combat is very intense and very deadly. It seems to be more of a turn-based strategy game than a typical stealth game, but its still pretty damn stealthy.
There’s a lot of things going on here. As a general rule, I’d say that these are the most obvious things to focus on in a stealth game. I’m not getting into the specifics of how to get rid of those things. I’m getting used to the fact that many of the most powerful things in the game are things that are pretty easy to miss.
We have to look at a few things to see if there’s a certain thing we don’t want our characters to want to talk about.
Well that’s a good thing, because now you can know exactly what each of the things is before you go and try and find it. It’s a good idea to look for things that you want to avoid, and things that you want to talk about. Like a car, you dont want to find a gun in the game.
The only reason I have these rules is because I don’t know many people that are capable of keeping up with the world of the game. They would rather have the game on their laptop than in a bag of cheese.
What about the other three? What about the other two? Who knows? They’re the ones that I have to worry about.